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Designing Collaborative Learning / Group Projects

Group learning is a central yet often misunderstood component of education, workplaces, and online communities. My journey through the Group Learning course at Harvard Graduate School of Education, combined with my research on toxic online gaming communities, provided me with a unique lens to analyze how teams function, fail, and, at times, thrive. This portfolio presents my insights into group learning, drawing on both theoretical foundations and empirical research. 

 

Theoretical Foundations of Group Learning

Before this course, I viewed group learning as an intuitive process—individuals working together to achieve common goals. However, I came to understand that group learning is complex, shaped by factors such as psychological safety, team roles, communication structures, and power dynamics.

Group Dynamics in Online Gaming

Research Project

For my research project, I studied team behavior at turning points in League of Legends, a high-intensity online multiplayer game. The study examined how teams composed of acquaintances versus strangers reacted to pivotal in-game moments—particularly how communication patterns shifted under pressure.

 

Research Goals

 

  • Investigate communication breakdowns and escalations of toxicity in teams.

  • Analyze the difference in role conceptualization in pre-formed teams versus randomly assigned teams.

  • Examine how team cohesion and conflict resolution played out in real-time gaming scenarios.

 

Key Findings

 

1. Turning Points Influence Communication

 

  • Teams, regardless of skill level, experienced radio silence after losing a key moment (e.g., failing a strategic play).

  • Winning teams often engaged in non-strategic, self-congratulatory communication, akin to celebrating a basketball goal in a soccer game—indicating a shift in focus from teamwork to individual validation.

 

2. Role Conceptualization Differs Across Team Types

 

  • Pre-formed teams exhibited higher role reciprocity—players were more likely to recognize and respect one another’s roles.

  • Ad-hoc teams (randomly assigned strangers) showed poor role adherence, with frequent role-related conflicts (e.g., disputes over who should lead a strategic move).

 

3. Psychological Safety Predicts Performance

 

  • Elite teams (98th percentile) maintained higher proactive communication (PCom), where players vocalized strategies 60 seconds ahead of action.

  • Average teams (<50th percentile) displayed reactive communication, narrating past events rather than planning for the future.

  • In both cases, lower psychological safety correlated with higher instances of toxicity and blame-shifting.

4. Espoused vs. Actual Behavior

 

  • Players often claimed to value teamwork and strategic communication, yet under pressure, their actual behavior was individualistic and sometimes destructive—aligning with Argyris’ theory on the gap between espoused beliefs and theory-in-use.

My Research and Instructional Design

 

This research was not just an academic exercise; it provided valuable insights for instructional design and the facilitation of effective group learning.

 

1. Designing for Psychological Safety

 

The data reinforced the importance of establishing psychological safety in any learning or working group. Strategies include:

 

  • Encouraging structured communication protocols (e.g., proactive planning discussions).

  • Fostering an environment where participants feel safe to share ideas and admit mistakes.

  • Using peer feedback mechanisms to normalize learning from failure rather than resorting to blame.

2. Role Clarity and Expectation Setting

 

My findings highlighted the necessity of role clarity in group learning experiences.

 

  • When designing team-based learning activities, clear roles, responsibilities, and accountability mechanisms must be set from the outset.

  • Using structured approaches such as reciprocal peer teaching and structured debates can reinforce healthy team dynamics.

3. Conflict as a Learning Tool

 

Conflict in groups is not inherently negative—it can be a catalyst for deeper learning if managed constructively.

 

  • Drawing from my research, I now emphasize conflict resolution frameworks in instructional design, ensuring that learners engage in productive disagreements rather than destructive conflicts.

4. Applying Lessons Beyond Gaming

 

While my research focused on gaming communities, the takeaways apply to:

 

  • Higher Education: Structuring team projects to minimize freeloading and enhance collaboration.

  • Workplace Training: Creating environments where team learning is reinforced through feedback loops and role clarity.

  • Online Communities: Implementing toxicity-mitigation strategies to foster better digital discourse.

Literature Review

Most teams will face a major challenge sooner or later, and understanding the groups’ dynamics in these moments can shed light on how to prepare organizations for addressing crises in the heat of the moment.
   
Teams attempt to draw meaning from reality by understanding it in the context of a greater schematic of knowledge, beliefs, or assumptions, in a process known as sensemaking (Weick 1993). When the unfolding events overwhelm the group and disrupt their comprehension of the situation at hand, sensemaking, and sometimes the team with it, falls apart. Even before a crisis, however, an awareness of the team’s collective understanding of the task at hand might yield insight on how the team might try to address it. Especially when analyzed at the individual level to explore unspoken differences between teammates’ task and role conceptualizations, one could speculate on where cracks might form when these conceptualizations are tested. The role of the task in team dynamics has long been studied, but an interesting insight comes from a 2011 publication that explored how the task at hand shaped the dynamics of American intelligence teams charged with preventing terrorist attacks in simulations (Hackman 2011). The attacking teams tended to win because they could define a specific goal to focus on. In other words, they only needed one attack to work and could align their roles flexibly to fit the task. In contrast, the defending teams often floundered because their task was more ambiguous. Even with more resources at their disposal, the defending teams’ conceptualizations of the task could never be coordinated because they had to defend against multiple possible angles. As a result, these defending teams defined their roles more inflexibly based on job title as opposed to how they could apply their skills to the task. In other words, the ambiguous task seemed to be related to unclear conceptualization of roles. Weick (1993) also discussed the importance of role structures in mitigating the collapse of sensemaking, particularly in crises that challenge initial conceptualizations of the task at hand.

One tool that has been used to analyze key moments of team failure is the critical incident technique, which focuses on identifying and analyzing specific behaviors and events that significantly influence outcomes. Originating from a series of studies of the United States Air Force during World War II, John C. Flanagan pioneered a procedure through which observations of human behavior in key moments could shed light on broader principles of human psychology (Flanagan, 1954). Often done through interviews of participants after a recent incident, the critical incident technique collects specific and detailed incident-based narratives that can help analyze the cause-and-effect relationship within the context of impactful events and outcomes.

A risk of relying on interviews is the possibility that interviewees describe or rationalize behavior consistent with an espoused theory, which is incongruent with their theory in use (Argyris & Schon, 1996). This is to say that there is a gap between what people think they are doing and what they are actually doing, and that conflating the two could lead to a decrease in construct validity. Although this gap cannot be avoided completely, the critical incident technique attempts to minimize the influence of hypothetical speculation on the part of the interviewee by focusing exclusively on specific events that actually transpired (Bott & Tourish 2016). In our study, rather than being the basis of inference on their own, these interviews can be used to give context to actual observations of the events themselves.

Another factor that might influence the validity of interviews is psychological safety, which is a factor that influences a team’s willingness to speak up without the fear of reprisal. Cannon and Edmondson (2005) identified that individuals in organizations often ignore or even hide their failures to avoid embarrassment and/or punishment. Because we intend to analyze failure experiences with the critical incident technique, we predict that these interviews will be less effective when an incentive to hide or avoid failure exists. Psychological safety can help to buffer against many of these barriers that impede the identification and discussion of failures to begin with. We intend to address this concern by focusing our questioning and analysis on the teams’ process rather than on the outcomes.

 

For our study, we hope to dissect the complex interplay of an individual player’s reaction to a critical incident as coded in our code book, and how that creates a collective impact on the team's process and outcome. Moreover, we speculate that members’ conceptualizations of each others’ roles will also influence their behavior in crises that challenge sensemaking. Critical incidents which challenge organizational sensemaking should put particular strain on the gaps between reciprocal role conceptualizations, and we predict that teams with less cohesion therebetween will also be more likely to face a collapse of sensemaking.
 

To get in touch, email me at -  salomebhatta (at) gmail.com

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